Roadmap

2021
octobre 31

More stuff, more craft

  • Improve dodge timings
  • Add Sci-fi guns
  • Add magic swords
  • Add fabric production bench
  • Create some ruins generators
  • Pray for UE5 again
  • Add Recycling Gun
  • Improve menus with mouse and game controler
  • Improve ballistics to simulate bullet « speed »
août 31

Fight !

  • Fix AI navigation issues
  • Improve movement and fight fluidity
  • New « Aim Down Sights »
  • Add Runic Robes
  • Add Runic Ink, Fabric roll
  • Rewrite damages types, influencing base Armor value :
    – Physical part : Piercing, Blunt, Slash
    – Elemental part : Fire, Ice, Wind, Earth, Light, Darkness
  • Rewrite anti-grav belt
  • Add Jetpack
  • Pray for unreal engine 5 quick release
  • Rest a bit ’cause … 👻😵
juin 30

Problems, water and heights

  • Fix my computer and other pressing issues
  • Re-model giant trees and improve textures
  • Add pure water flower fountains
  • Finish Leather chest and legs Armor
  • Add backpacks, jetpack and climbing claws
  • Improve and optimize water and falls (not use Epic one, not convenient here)
  • Add environment details
avril 30

Rebuilding

  • Rebuild the basic map at a better scale with resources in place
  • Damages types and Elements
  • Add crossbow and magic staves
  • Add Spike Traps and « spikey » defensive walls
  • Add Endurance and Jump stats
  • Improve multiplayer characters spawning
  • Update armor stats data tables and UI information
  • Optimize Weapons, armors, resources LODs and textures
février 28

Ballistics

  • improve fire arms
  • add powder and cells production
  • add ammo production
  • Fix a huge bug due to some UE4.25 landscape major bug
  • Upgrade to UE4.26
  • Scanner and ability to mark « machines »
  • Add Building Stat + Level
  • Add basic « Dungeon »
2020
décembre 31

Craft Basics

Finish craft basics :

  • Stones, flax, berries, meat, water (polluted or not), etc…
  • Transformation : workbenches, Cooking, cutting, parts creation…
  • Basic weapons : pickaxe, hatchet, hammer, wooden sword…

 

novembre 18

First AI

Basic AI enemies able to attack, roam, run including :

  • Skeletons attacking, taking fire, « feeling » hits and falling apart when die.
  • Wolves attaking, tracking.

Items Drops added.

août 1

Gameplay basics

Basic mouse and keyboard + gamepad basic movements incuding :

  • directional moves
  • free « roll » dodge
  • edge climbing
  • crouched movement
  • Melee with and without weapon attacks + ranged attacks
Spread the love