Dungeons improvements

Now that gameplay is rebuilt (see this article), let’s :

  • – Adapt dungeons gameplay for more action :
    – More verticality
    – More deadly traps
    – Make mazes more confusing
  • – Add destructible elements and mechanics using them
  • – Add some “fishy” AI creatures
  • – Make sure Earth and Water (maybe wind and dark too if enough time) Elements dungeons are fully ready for test
  • – Add some “precautions” against totally accidental items duplication.
  • – Add some new crafts related to the creatures and environments previously mentioned.