Now that gameplay is rebuilt (see this article), let’s :
- – Adapt dungeons gameplay for more action :
– More verticality
– More deadly traps
– Make mazes more confusing - – Add destructible elements and mechanics using them
- – Add some “fishy” AI creatures
- – Make sure Earth and Water (maybe wind and dark too if enough time) Elements dungeons are fully ready for test
- – Add some “precautions” against totally accidental items duplication.
- – Add some new crafts related to the creatures and environments previously mentioned.