In Stranded in Outer Space, Artificial intelligence is using a dynamic navigation mesh (geometric shape traced on top of the environment to determine possible paths) generated dynamically around the characters.
Ais can wait, patrol, seek for some noise origin, attack at close or long distance or of course flee or hide.
I was waiting for unreal engine 5 release, but creating assets without the post-process shader was getting tricky. So I decided to move forward while keeping in mind that I will have to tweak things later.
After some balistics tweaks, I’ve worked on the crafting tree and improved / added flore, rocks and clay mud that will become your crafting ingredients.