Roadmap
2022
Be visible
- – Make a solid UE5 base
- – Make as many meaningful visuals as possible
- – Create some video content showing gameplay
- – Kickstarter ? Demo ? Future Steam Pre-Access ? All three ?
Mapping
- – Create modular Goblin village (Fences, altar, all parts of buildings)
- – Get COVID-19 out of my system
- – Create the SpaceBin ship interior
- – Prepare the introduction video
- – Polish a zone (probably Green Magic one)
- – Intro cutscene on Youtube
- – Double-check building system
- – Port to Unreal Engine 5.0 !! (once all plugins are compatible, I was only able build some on them by myself)
Non-player things
- – Improve Torches supports
- – Improve mana lightning strikes. Make it fearsome !
- – Debug and improve sprint switch
- – Add Steel armor
- – Add Sci-fi guns
- – Improve AI aggro with a dynamic points system
- – Add Green skins
- – Improve village generator
- – UE5 released ? Maybe port ?
2021
She liiiives !
- – Fully implement mana thunder clouds.
- – Improve stars background post-process to give the best visuals at any height
- – Improve day / night lighting for better gameplay experience
- – Add Teleportation Node Thrower
- – Improve ledge climbing, make it smoother
- – Improve unarmed jump and jetpack animations, avoid frontal overlap when colliding
- – Add physics to items when a player is near (to avoid unnecessary resources consumption)
- – Add “telekinetic” control over items, allowing player to move / store them where they want
- – Add Choice to keep sprint key pressed to sprint or toggle sprint with this key.
- – Add Tallow and Rags. Rags can be recycled in rolls of fabric
- – Pray for UE5.0 release
- – Add Mana Mixer and staves crafting
- – Add Character and base spacesuit colors customization.
- – Add Character customization menu (more like “proportions” and colors) when entering a game for the first time
- – Add Iron armor
- – Add Torch (“building” and handheld)
More stuff, more craft
- Improve dodge timings
- Add fire and lightning magical swords
- Add Cloth production bench
- Start writing some village ruins generators
- Pray for UE5 again
- Add Recycling Gun
- Improve menus with mouse and game controller
- Improve ballistics to simulate bullet “speed”
- New “cartoonish” Post-process Shader
- Respawn selection improvement, with anti-stuck and collision issues function.
- Beautiful (Of Course ! :-p) new Fire effects
- Improved animation control for non-rootmotion animations, allowing, like dodge, player to re-orient or cancel chained melee attacks.
- Revamp Crafts leveling and the related UI.
- Add low nutrients and H2O consequences
- Add contamination consequences and vFX
Fight !
- Fix AI navigation issues
- Improve movement and fight fluidity
- New “Aim Down Sights”
- Add Runic Robes
- Add Runic Ink, Fabric roll
- Rewrite damages types, influencing base Armor value :
– Physical part : Piercing, Blunt, Slash
– Elemental part : Fire, Ice, Wind, Earth, Light, Darkness - Rewrite anti-grav belt
- Add Jetpack
- Pray for unreal engine 5 quick release
- Rest a bit ’cause … 👻😵
Problems, water and heights
- Fix my computer and other pressing issues
- Re-model giant trees and improve textures
- Add pure water flower fountains
- Finish Leather chest and legs Armor
- Add backpacks, jetpack and climbing claws
- Improve and optimize water and falls (not use Epic one, not convenient here)
- Add environment details
Rebuilding
- Rebuild the basic map at a better scale with resources in place
- Damages types and Elements
- Add crossbow and magic staves
- Add Spike Traps and “spikey” defensive walls
- Add Endurance and Jump stats
- Improve multiplayer characters spawning
- Update armor stats data tables and UI information
- Optimize Weapons, armors, resources LODs and textures
Ballistics
- improve fire arms
- add powder and cells production
- add ammo production
- Fix a huge bug due to some UE4.25 landscape major bug
- Upgrade to UE4.26
- Scanner and ability to mark “machines”
- Add Building Stat + Level
- Add basic “Dungeon”
2020
Craft Basics
Finish craft basics :
- Stones, flax, berries, meat, water (polluted or not), etc…
- Transformation : workbenches, Cooking, cutting, parts creation…
- Basic weapons : pickaxe, hatchet, hammer, wooden sword…