- – A Money that stays with you after death (equipment and bags still drop)
- – “Vending” machines, an alternative to crafting your recipes.
- – New beautiful rendering
- – Enemies try to trick you with feints
- – (might stay in-game or not) greenskins can sometimes hit each-other by accident… leading to a heated “discussion”
- – Some AIs optimizations
- – UE5.3.1
- – Still working on the Trailer
- – Enemies can be “staggered” by heavy hits
- – “Boss” creatures attacks change with HP and distance
- – Big 2H iron swords
- – Powers to “sync” with
- – Target locking system