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User Interface

User Interface

A menu, a sub-menu, a sub-sub-sub menu…

I hate that. Don’t you ?

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feature, gameplay, UI
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Rendering evolution

Rendering evolution

I was waiting for unreal engine 5 release, but creating assets without the post-process shader was getting tricky. So I decided to move forward while keeping in mind that I will have to tweak things later.

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environment, rendering, shader, vFX
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Wall-Jump and run to the top !

Wall-Jump and run to the top !

Short video to demonstrate new wall jumps and quick run on walls to the top !

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gameplay
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Magic Wands and Sparkles

Magic Wands and Sparkles

Magic lover friends, welcome !
Today, let’s see some sparky discoveries from our favorite explorer !

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magic, vFX, weapons
Development
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Don’t play with magic fire !

Don’t play with magic fire !

Short magic fire test with our joyfull (of course she is !) friend explorer : she serves science and it fills her with joy !

(as always, this is a dev video, which means things can change until release)


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gameplay, vFX
Development
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Scanner

Scanner

Your suit comes with an embarked scanner.
It helps you locate objects on the ground or characters in the shadows in a 10M Radius.

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gameplay, HUD, rendering
Development
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Flora and colors

Flora and colors

After some balistics tweaks, I’ve worked on the crafting tree and improved / added flore, rocks and clay mud that will become your crafting ingredients.

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crafting, flora, rendering
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4.26 + debug + RT Ray Tracing

4.26 + debug + RT Ray Tracing

Ported the project on #UE4 4.46, fixed a lot of broken assets references, added Real-time Ray Tracing and fixed some bugs. Maybe we can say about me …

😵
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ray tracing, UE4.26
Development
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Merry Christmas + Roadmap update

Merry Christmas + Roadmap update

Little roadmap update, trying to stay simple, accurate.

Also : Merry Christmas everyone ! May Santa or his cousin Nicolas bring us a nice new COVID-free year ! Pleaaaaaase !!

https://strandedinouterspace.chezjau.studio/roadmap/

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christmas, roadmap
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Melee weapons test

Melee weapons test

Little melee weapons attack animations test

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feature
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    Copyright Jaufré Aligé https://chezjau.studio