Still assets dev + little gift

Still assets dev + little gift

The assets creation continues. In fact, during the process, I realised that some of them might be usefull to someone else. I sell some them, but some others, like this one will be for free. In this case, the sources are available to allow you to “re-bake” the text / textures.

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  • Wireframe
  • Zoom In
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  • Rotation
  • Screenshot
  • Help


  • Rotate with the left mouse button.
  • Zoom with the scroll button.
  • Adjust camera position with the right mouse button.
  • Double-click to enter the fullscreen mode.
  • On mobile devices swipe to rotate.
  • On mobile devices pinch two fingers together or apart to adjust zoom.
  • On mobile devices 3 finger horizontal swipe performs panning.
  • On mobile devices 3 finger horizontal swipe performs panning.

Don’t worry, the metal plate is white (the preview might go red)
Metallness is baked by plugging it in roughness channel.

Mesh, textures, font and exported en .obj, .fbx, glb / gltf

You can easily edit the .blend to baked the text / textures again using the “combined” mode. Remove the “glossy” and you can use it as a “blank slate” in an engine by using the metallness texture or Red vertice as a mask then add text / textures or just add a vector 3 (1,1,1) and use a text object (Unreal Engine).

You can make a LOD1 by using the “post” object instead of “Post Applied”.
Just remove the Multires modifier.

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