Roadmap

2024
Dungeons improvements

Now that gameplay is rebuilt (see this article), let’s :

  • – Adapt dungeons gameplay for more action :
    – More verticality
    – More deadly traps
    – Make mazes more confusing
  • – Add destructible elements and mechanics using them
  • – Add some “fishy” AI creatures
  • – Make sure Earth and Water (maybe wind and dark too if enough time) Elements dungeons are fully ready for test
  • – Add some “precautions” against totally accidental items duplication.
  • – Add some new crafts related to the creatures and environments previously mentioned.

2023
Troubled but alive !
  • – A Money that stays with you after death (equipment and bags still drop)
  • – “Vending” machines, an alternative to crafting your recipes.
  • – New beautiful rendering
  • – Enemies try to trick you with feints
  • – (might stay in-game or not) greenskins can sometimes hit each-other by accident… leading to a heated “discussion”
  • – Some AIs optimizations
  • – UE5.3.1
  • – Still working on the Trailer
  • – Enemies can be “staggered” by heavy hits
  • – “Boss” creatures attacks change with HP and distance
  • – Big 2H iron swords
  • – Powers to “sync” with
  • – Target locking system

Try to communicate
  • – Record some gameplay
  • – Make a trailer video
  • – Finish this **** Steam page !
  • – Add a new type of ‘not always tangible” enemy
  • – Keep adding some “key” places
  • – Add some rare material acquisition places

5.1, context-sensitive help, performances
  • – UE 5.1
  • – New fog shader
  • – lots of performances optimizations to target 60FPS
  • – Creation of a shadow casting imposters generator to improve foliage performances
  • – New accessibility setting : context-sensitive help
  • – Help displays the keys or gamepad buttons you can press to use a tool with the environment
  • – New custom cursor
  • – User can now scroll with mouse or gamepad by reaching bottom of craft list, inventory controls menu…
  • – Lots of bugs fixes
  • – Added magic cercle trap triggers, fire breathing trap, ice shard projector, dark thorn tentacle plants
  • – Added some chaos destructible and related gameplay mechanics
  • – Added some caves under and above water
  • – Improved damage tracing with a “net”
  • – Added underwater filtering machine

2022
Demo

Make a Demo | video so I can at least share real gameplay

  • – Implement Epic Online services
  • – Cut 1/4 of the map to focus on it
  • – Polish resources gathering
  • – Polish building
  • – Finish important areas (villages, dungeons, “special” things
  • – Make sure AI basic functionalities work
  • – Implement and test AMD FSR 2
  • – Record Gameplay

Be visible

Supposed :

  • – Make a solid UE5 base
  • – New main menu map
  • – Optimize loading and character spawn
  • – Optimize rendering to keep the stylized visuals but also allow players to hide in the shadows
  • – Add contaminated Elves (civilians and knights)
  • – Optimize resources gathering (network)
  • – Steam Workshop account  creation
  • – Update assets for sell on Unreal engine Marketplace (need money 😖 )
  • – Optimize (network) and debug building
  • – Improve menus visual aspect
  • – Make as many meaningful visuals as possible
  • – Create some video content showing gameplay
  • – Crowdfunding ?
Mapping
  • – Create modular Goblin village (Fences, altar, all parts of buildings)
  • – Get COVID-19 out of my system
  • – Create the SpaceBin ship interior
  • – Prepare the introduction video
  • – Polish a zone (probably Green Magic one)
  • – Intro cutscene on Youtube
  • – Double-check building system
  • – Port to Unreal Engine 5.0 !! (once all plugins are compatible, I was only able build some on them by myself)
Non-player things
  • – Improve Torches supports
  • – Improve mana lightning strikes. Make it fearsome !
  • – Debug and improve sprint switch
  • – Add Steel armor
  • – Add Sci-fi guns
  • – Improve AI aggro with a dynamic points system
  • – Add Green skins
  • – Improve village generator
  • – UE5 released ? Maybe port ?
2021
She liiiives !
  • – Fully implement mana thunder clouds.
  • – Improve stars background post-process to give the best visuals at any height
  • – Improve day / night lighting for better gameplay experience
  • – Add Teleportation Node Thrower
  • – Improve ledge climbing, make it smoother
  • – Improve unarmed jump and jetpack animations, avoid frontal overlap when colliding
  • – Add physics to items when a player is near (to avoid unnecessary resources consumption)
  • – Add “telekinetic” control over items, allowing player to move / store them where they want
  • – Add Choice to keep sprint key pressed to sprint or toggle sprint with this key.
  • – Add Tallow and Rags. Rags can be recycled in rolls of fabric
  • – Pray for UE5.0 release
  • – Add Mana Mixer and staves crafting
  • – Add Character and base spacesuit colors customization.
  • – Add Character customization menu (more like “proportions” and colors) when entering a game for the first time
  • – Add Iron armor
  • – Add Torch (“building” and handheld)
More stuff, more craft
  • Improve dodge timings
  • Add fire and lightning magical swords
  • Add Cloth production bench
  • Start writing some village ruins generators
  • Pray for UE5 again
  • Add Recycling Gun
  • Improve menus with mouse and game controller
  • Improve ballistics to simulate bullet “speed”
  • New “cartoonish” Post-process Shader
  • Respawn selection improvement, with anti-stuck and collision issues function.
  • Beautiful (Of Course ! :-p) new Fire effects
  • Improved animation control for non-rootmotion animations, allowing, like dodge, player to re-orient or cancel chained melee attacks.
  • Revamp Crafts leveling and the related UI.
  • Add low nutrients and H2O consequences
  • Add contamination consequences and vFX
Fight !
  • Fix AI navigation issues
  • Improve movement and fight fluidity
  • New “Aim Down Sights”
  • Add Runic Robes
  • Add Runic Ink, Fabric roll
  • Rewrite damages types, influencing base Armor value :
    – Physical part : Piercing, Blunt, Slash
    – Elemental part : Fire, Ice, Wind, Earth, Light, Darkness
  • Rewrite anti-grav belt
  • Add Jetpack
  • Pray for unreal engine 5 quick release
  • Rest a bit ’cause … 👻😵
Problems, water and heights
  • Fix my computer and other pressing issues
  • Re-model giant trees and improve textures
  • Add pure water flower fountains
  • Finish Leather chest and legs Armor
  • Add backpacks, jetpack and climbing claws
  • Improve and optimize water and falls (not use Epic one, not convenient here)
  • Add environment details
Rebuilding
  • Rebuild the basic map at a better scale with resources in place
  • Damages types and Elements
  • Add crossbow and magic staves
  • Add Spike Traps and “spikey” defensive walls
  • Add Endurance and Jump stats
  • Improve multiplayer characters spawning
  • Update armor stats data tables and UI information
  • Optimize Weapons, armors, resources LODs and textures
Ballistics
  • improve fire arms
  • add powder and cells production
  • add ammo production
  • Fix a huge bug due to some UE4.25 landscape major bug
  • Upgrade to UE4.26
  • Scanner and ability to mark “machines”
  • Add Building Stat + Level
  • Add basic “Dungeon”
2020
Craft Basics

Finish craft basics :

  • Stones, flax, berries, meat, water (polluted or not), etc…
  • Transformation : workbenches, Cooking, cutting, parts creation…
  • Basic weapons : pickaxe, hatchet, hammer, wooden sword…

 

First AI

Basic AI enemies able to attack, roam, run including :

  • Skeletons attacking, taking fire, “feeling” hits and falling apart when die.
  • Wolves attaking, tracking.

Items Drops added.

Gameplay basics

Basic mouse and keyboard + gamepad basic movements incuding :

  • directional moves
  • free “roll” dodge
  • edge climbing
  • crouched movement
  • Melee with and without weapon attacks + ranged attacks
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