The assets creation continues. In fact, during the process, I realised that some of them might be usefull to someone else. I sell some them, but some others, like this one will be for free. In this case, the sources are available to allow you to “re-bake” the text / textures.
Don’t worry, the metal plate is white (the preview might go red)
Metallness is baked by plugging it in roughness channel.
Mesh, textures, font and exported en .obj, .fbx, glb / gltf
You can easily edit the .blend to baked the text / textures again using the “combined” mode. Remove the “glossy” and you can use it as a “blank slate” in an engine by using the metallness texture or Red vertice as a mask then add text / textures or just add a vector 3 (1,1,1) and use a text object (Unreal Engine).
You can make a LOD1 by using the “post” object instead of “Post Applied”.
Just remove the Multires modifier.
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